Group List

iClone5 is real-time 3D animation with quick design & production tools for digital actors, environments, visual effects & in-house motion capturing. Use the power of drag & drop editing with access to the largest library of real-time ready 3D content, and a powerful physics engine for smooth subject interactions.

Official Site: http://www.reallusion.com/iclone/

A group where people can collaborate and share ideas relating to the exciting field Interactive Displays.

Whether you’re educating students, entertaining friends, or exploring what’s possible when humans and computers interact, you can create something amazing with Kinect for Windows. What will you develop?

Official Site: http://kinectforwindows.org/

Kinectar Performance Platform is a toolkit developed by music producer Chris Vik to allow the use of Microsoft's Kinect motion tracking sensor in computer-based music. The software is designed for electronic musicians to expand the way they control their music in a futuristic and extremely expressive way, using only the waving of hands and a small amount of creativity. It can be used to control the simplest of parameters like a filter or LFO, play notes and chords on a sampler or synthesizer, or be programmed to control an entire live-set through nothing more than gesture.

Official Site: kinectar.org
Download and installation instructions HERE

Max

For over twenty years, Max has been used by performers, artists, and composers to make cutting-edge work by connecting basic functional blocks together into unique applications. Max gives you the parts to make your own music, sound, video, and interactive media applications. Simply add objects to a visual canvas and connect them together to make noise, experiment, and play.

Official Site: http://cycling74.com/products/max/

A group for all MoCap related discussions. Topics include setting up rigs in Blender as well as Ni mate or Brekel Kinect related inquiries.

A group that focuses on Kinect development using openFrameworks

OpenKinect is an open community of people interested in making use of the amazing Xbox Kinect hardware with our PCs and other devices. We are working on free, open source libraries that will enable the Kinect to be used with Windows, Linux, and Mac.

The OpenKinect community consists of over 2000 members contributing their time and code to the Project. Our members have joined this Project with the mission of creating the best possible suite of applications for the Kinect. OpenKinect is a true "open source" community!

Our primary focus is currently the libfreenect software. Code contributed to OpenKinect where possible is made available under an Apache20 or optional GPL2 license.

Official Site: http://openkinect.org/wiki/Main_Page

The OpenNI organization is an industry-led, not-for-profit organization formed to certify and promote the compatibility and interoperability of Natural Interaction (NI) devices, applications and middleware.

As a first step towards this goal, the organization has made available an open source framework – the OpenNI framework – which provides an application programming interface (API) for writing applications utilizing natural interaction. This API covers communication with both low level devices (e.g. vision and audio sensors), as well as high-level middleware solutions (e.g. for visual tracking using computer vision).

Official Site: openni.org