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This latest hack in AR goodness brings us back to a time when primordial ooze was all the rage. Watch as creatures are born right in front of your very eyes that move around freely, only bound to their environmental constraints.

Creatures come in all forms ranging from spiders, beetles and snails through ammonites and trilobites to sharks and dinosaurs, all inhabiting a Mixed Reality ecosystem.

The creatures are projected onto a physical 3D landscape measuring 4.6m. They they can sense the presence of visitors through the use of Kinect stereo camera sensors, and respond accordingly by disappearing, running away, or crawling up your arm.
But be gentle with them, they are much smaller than you are!

Watch the video until the end to see what happens when you try to "interact" with the creatures. Good times.

If you've been following the scene for a while, I'm sure you're familiar with localization and mapping techniques using SLAM (Simultaneous localization and mapping). If you've seen the movie Prometheus, think of that orb they sent in that scans the entire place in a matter of hours (but a little less high tech).

Students at MIT have developed a new means of automatically creating a digital map of a buildings environment by strapping on a stripped down kinect that relays data from the Kinect to a remote location. The more times that the Kinect passes an area, the more detail is obtained. The intended use of their prototype is to equip emergency responders such as firefighters, with a unit that will map a buildings layout in order to coordinate with responders in disasters and other emergency situations.

For a detailed write up, be sure to check out the MIT News page regarding this project.

Here's a short but sweet video demonstration of Mert Akbal's Avian Flight Simulator game build using Unity. Game mechanics are simple enough. Gesture with your arms in a flying motion in order to control the height at which the butterfly climbs. Angle your torso in different positions to change the flight path direction as you fly around.

If anything, it's a great work out for those flabby arms developed over the holiday season. Definitely a less embarrassing work out then the shake weight!

PrimeSense Sensor Module for OpenNI (Version 5.0.3.4 Unstable version - Jul 19th 2011) Kinect Mod

Source: https://github.com/avin2/SensorKinect

Lately I've been checking out all the SDK's, Tool Kits, and wrappers along with their accompanying sample, demo and example files. It's a great feeling once you get that pluggin or add-on working and the code examples just pop up and spring into life. Normally I'm not one to "pose for the camera", but when you point a sexy little beast like the Kinect at me and I can manually rotate a 3D generated point cloud of myself in openFrameworks, you might just get me to say cheese :D

Anyway, I was checking out Google+ Pages earlier today and created one for this site. It was looking pretty bleak so I decided to add a little photo album documenting my life in front of the depth sensing camera. Check it out if you'd like, just click on this fancy little icon in order to follow the site on google+

If navigating away from this lovely little site isn't your forte, I went ahead and created an image gallery so that you could check out the pics right here. Hope you enjoy them! The title of this blog post relates to the Unity Skeleton wrapper image in case you were wondering.

Get to know your Kinect on a personel level and save %50 while you're at it! Kinect Hacks is in some pretty good company with this latest O'Reilly promotion. All you'll need to get started is right here folks!

http://shop.oreilly.com/category/deals/kinect.do?ccmp=tw-npa-dotd-orm-ebook&code=WKKNECT

Blender is a free and open-source 3D computer graphics software product used for creating animated films, visual effects, interactive 3D applications or video games. The current release (stable) version is 2.60, and was released on October 19, 2011. Blender's features include 3D modelling, UV unwrapping, texturing, rigging and skinning, fluid and smoke simulation, particle simulation, animating, rendering, video editing and compositing.

What the hell! You'll need to take a look at this one folks. A Kinect controlled skateboard. Just when ya thought you've seen it all eh? Mounted to the front of the board, angled up towards the rider. The person being tracked can then control the speed and direction of the board. Practicle? meh. Awesome? Oh you better believe it!

Developed by Chaotic Moon Labs, this all-terrain electric skateboard is definitely one of the coolest Kinect related projects to come out in a while. It's also no slouch clocking in at 32 MPH!

You control the skateboard by initially raising your arms to get started. To move forward, simply push forward. You can slow down by pulling them back. For more check out the well made Kinect skater vid below.

Chaotic Moon Labs' "Board of Awesomeness" is intended as a technology teaser to show how perceptive computing can turn around the way we look at user experiences. The project utilizes a Microsoft Kinect device, Samsung Windows 8 tablet, a motorized longboard, and some standard and custom hardware to create a longboard that watches the user to determine what to do rather than have the operator use a wired or wireless controller. The project uses video recognition, speech recognition, localization data, accelerometer data, and other factors to determine what the user wants to do and allows the board to follow the operators commands without additional aid.

So cool!

via: popsci