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Smooth Fluid Animations Using Kinect and Unity

Smooth Fluid Animations Using Kinect and Unity

Not much to say here aside from the fact that you can do some really great work using a kinect with Unity. If anything this is just a showcase piece in terms of what you can achieve in Unity with a Kinect sensor. The fact that the model is able to pick up boxes makes it seem as if the Unity Kinect wrapper example Skeleton was used as a base model and was improved upon significantly.

Take note of the super smooth movements of the 3D character model. If you're interested in learning more, drop Anton Mills a line via his Vimeo page