Smooth Fluid Animations Using Kinect and Unity
Not much to say here aside from the fact that you can do some really great work using a kinect with Unity. If anything this is just a showcase piece in terms of what you can achieve in Unity with a Kinect sensor. The fact that the model is able to pick up boxes makes it seem as if the Unity Kinect wrapper example Skeleton was used as a base model and was improved upon significantly.
Take note of the super smooth movements of the 3D character model. If you're interested in learning more, drop Anton Mills a line via his Vimeo page