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ViiM Multiplatform SDK

No, this isn't an announcement for Vi Insanely Improved (wow, a vim joke, never thought I'd see the day…) but rather an announcement about a new Kinect related SDK to hit the market.

ViiM provides all functionalities of OpenNI, adding new high-level features and is packed with an assortment of great tools including 14 recognizable gestures ranging from basic wave to double click or backspace. ViiM is also able to track up to 15 skeletons while calculating individual joint positions, rotation angles, matrixes and quaternions.

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Automated Building Mapping and Localization

If you've been following the scene for a while, I'm sure you're familiar with localization and mapping techniques using SLAM (Simultaneous localization and mapping). If you've seen the movie Prometheus, think of that orb they sent in that scans the entire place in a matter of hours (but a little less high tech).

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Ask any developer, having a utility library available when building applications can save a you a lot of troubles. As part of a project to create gestural based character movements in second life (Armadillo); John McCaffery has developed NuiLib, a library which works with the Kinect in order to alleviate much of the heavy lifting and provide a means to ease integration of NUI devices into applications.

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A very cool hackathon event is going down on October 5th and 6th at the High Tech Campus (5656 Gestel, Eindhoven, The Netherlands). Participants will pit themselves against one-another by developing a toolkit for 3D design and Print using the Wii remote, Microsoft Kinect, Leapmotion or any other innovative device, not being a traditional mouse, in 32 hours.

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Stretchy Lines With QuartzComposer and TUIO

I really dig the end result of this hack. Using Quartz Composer and TUIO, this project dubbed "Stretchy Lines" has came to life thanks to that handy depth sensing wonder toy Kinect. The setup includes a Kinect perpendicular to the table. The TUIO Server detects objects within a specific range, and then a calibrated projector draws random lines around the objects detected.

TUIO sends objects coords using OSC protocol to Quartz Composer, and then the graphic is rendered using custom Quartz Composer patches.

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Kinect Smart Trashbox

Man, if Vince Carter had this type of setup in the second round of the 2001 playoffs, my beloved Raptors would have made it to the Eastern Conference finals. But alas, the Kinect wasn't around and neither was minokur who posted this rather mind blowing YouTube video.

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Bubble Bath Colour Depth using openFrameworks

Looking to amp up your bath time excitement? Yeah, me neither, but maybe couples who like to drop acid durring bath time would get a kick out of this one. All you need is a projector mounted above your bathtub (yeah, that's safe) and a little OFX know-how and you too can turn your bath time bubbles into psychedelic masterpieces.

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DirActNI Virtual Reality, NI Framework

AlexD hooked us all up with this robust and incredibly awesome framework developed as a part of his Computer Science Master Thesis. The framework allows users to become immersed in a whole body virtual reality experience. It's something you definitely need to see to believe. But we'll get to that soon enough.

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Kinect Point Cloud Generated Reference Software for Animations

Jomario Murta submitted a great writeup pertaining to his markerless, point cloud generated reference method for producing animations and MoCap. Here's what he had to say about it:

As you probably know, already exists some motion capture softwares using the kinect on windows, they are quite interesting once the capture is made without needing marks, and it can be exported to many compatible formats, like the BVH and the FBX.

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Kinetic Space 2.0 - Custom Gesture Recognition System

Got a tip today from Matthias Wölfel who was kind enough to share his great gesture based recording and recognition tool used with the Kinect. The system is free to check out by downloading it from http://kineticspace.googlecode.com.

The software allows users to train the software to recognize specific gestures that can be implemented into other applications such as Max/MSP, Pure Data, VVVV, Resolume via OSC protocol.

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